Navigation: Sources > Source Primitives > Incoherent Source Primitives > Point Source (incoherent)

 

Point Source (incoherent)

 

Contact Us: fredsupport@photonengr.com

 

 

 

Description


The Point Source (incoherent) type Source Primitive approximates a spherical wave using geometric rays emitting from a single point that randomly sample a specified cone semi-angle.  This point source representation is not appropriate for calculations where diffraction or interference effects are of interest.

 

 

Navigation


This feature can be accessed in the following ways:

Menu > Create > Source Primitive > Point Source (incoherent)

Right mouse click on the Optical Sources folder, select Create New Source Primitive > Point Source (incoherent)

Toolbar button:

 

 

Controls


Control

Inputs / Description

Defaults

Logical Parent

Read-only.  Specifies the source's parent node on the tree.

Optical Sources

Name

Name of the source as it will appear on the tree view.

Point Source (incoherent) N

Description

Description string that will be visible on the tree view.

 

Parameter Attributes

0

Total power of the source specified in units of Watts.

1.0

1

Total number of random ray directions used to sample the specified cone semi-angle.

100

2

Semi-angle of the point source emission cone to be randomly sampled.  Angle is specified in degrees.

10

Wavelength Attributes

Single, List or Random according to spectrum

When the Single wavelength option is selected, N random rays will be generated at the specified wavelength.  N is the value specified by parameter 1.

 

When the List wavelength option is selected, N random rays will be generated at each of the active wavelengths with non-zero weights specified in the wavelength list.  N is the value specified by parameter 1.

 

When the Random according to spectrum option is selected, N random rays will be generated and each ray will have a unique wavelength whose value is selected by using the designated spectrum as a probability distribution.

Single at the default wavelength

Source Draw Color

If the Single or Random according to spectrum wavelength option is selected, this setting controls the ray position and trajectory draw colors.

 

If the List wavelength option is selected, this setting only controls the ray position draw color. Ray trajectory draw color is controlled by the color specifications in the wavelength List for each wavelength.

 

Polarization

Polarization

If checked, polarization data for the rays is maintained and stored.

Unchecked

Handedness

Sets the handedness of the polarization state (relevant for non-linear polarization states).  If the ray is propagating towards you, the electric field vector rotates in a clockwise direction for Right handedness and counter-clockwise for Left handedness.

 

Note that for linear polarization, the application of Left or Right handedness is arbitrary. The user may find that the UI display switches handedness depending on the angle of the linear polarization state entered, but this will have no impact on the resulting representation of the linear state.

Right

Ellipticity

Sets the ellipticity of the polarization state, 0 represents linear polarization and 1 represents circular.

0

Angle

Sets the angle of the polarization relative to the X axis.

90

 

OK

Accept settings and close dialog box.

 

Cancel

Discard settings and close dialog box.

 

Apply

Accept settings and keep dialog box open.

 

Help

Access this Help page.

 

 

 

Related Topics


Plane Wave (incoherent)

Lambertian Plane

Lambertian Surface

Rayfile Source

Random Volume into a sphere

Ray Fan

Solar Source (simple)

Laser Diode (incoherent)

LED (far-field)

Bitmap

 

 

 

 

 

Copyright © Photon Engineering, LLC