Navigation: Tools Commands > Reports > Ray Detail (for one ray)

 

Ray Detail (for one ray)

 

Contact Us: fredsupport@photonengr.com

 

 

 

Description


This command lists detailed ray information in the output window for an individual ray selected by the user.  All results are displayed in system units.

 

The results in the output window have full precision but only part of the number may be visible due to the width of the spreadsheet cell.  To see the entire number, widen the column in the spreadsheet or click on the cell to see the rest of the number.  Recall that you must use <SHIFT>+<CTRL>+C to copy numbers from the output window spreadsheet to the clipboard.

 

The following information is printed to the output window.

 

Entry Title

Description

Active

Is this ray still active to be traced?

Coherent

Is this ray coherent?

Polarized

Is this ray polarized?

Interact

Has this ray interacted with this surface?  An interaction in this case means that the ray has reflected from, refracted with, and/or scattered from the surface.  If the ray has been absorbed either by the coating or due to the ray control settings, then the ray has not interacted with the surface.

Class

Indicated ray type in birefringent material (ordinary or extraordinary)

Tot Int

Total number of surface intersections made by this ray

Path Len

Current path length of the ray

Type

Indicates whether the ray is specular, scattered, or diffracted

 

Node number and current entity location

 

Par Ray#

The parent ray number if this is a child ray

X pos

Parent ray X coordinate in Global coordinates

X dir

Parent ray X direction cosine relative to the Global coordinates

X wav vec

Ray X wave vector direction cosine relative to the Global coordinates

ArraySurf

 

ConsecInt

The consecutive number of times the selected ray has intersected the ray’s current node, i.e. a ray bouncing around inside a sphere.

Wavelen

The wavelength of the ray in lens units, not wavelength units.

Material#

Ray immersion material index number

 

Par Src#

The node number of the parent source that defined this ray

Y Pos

Parent ray Y coordinate in Global coordinates

Y dir

Parent ray Y direction cosine relative to the Global coordinates

Y wav vec

Ray Y wave vector direction cosine relative to the Global coordinates

Array I

Array I index if source is arrayed

Spec Depth

This is the ancestry level due to specular splits of a ray.  If this ray were the child ray, and not the parent ray, of a 4% reflection split at a glass air interface, then the spec depth would be 1.  If this ray were the grandchild ray, child of a child ray, of a 4% reflection split at a glass air interface, then the spec depth would be 2.

Power

Current incoherent power of the ray

Real Index

Real part of ray immersion material refractive index at the wavelength of the ray

 

SourceRay#

Ray number at creation

Z Pos

Parent ray Z coordinate in Global coordinates

Z dir

Parent ray Z direction cosine relative to the Global coordinates

Z wav vec

Ray Z wave vector direction cosine relative to the Global coordinates

Array J

Array J index if source is arrayed

Scat Depth

This is the ancestry level due to the scatter of a ray.  If this ray were the child ray, and not the parent ray, of scattering event, then the scat depth would be 1.  If this ray were the grandchild ray, child of a child ray, of a second scattering event, then the scat depth would be 2.

Init Pwr

The initial power of the ray

ImagIndex

Imaginary part of ray immersion material refractive index at the wavelength of the ray

 

X Svector

The X direction cosine of the S polarization vector.  Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.

X Pvector

The X direction cosine of the P polarization vector.  Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.

As (real)

The real part of the S polarization amplitude

As (imag)

The imaginary part of the S polarization amplitude

Ex (real)

The real part of the E-field X-component.

Ex (imag)

The imaginary part of the E-field X-component.

Ellip

Ellipticity (ratio of min/max axes of polarization ellipse). 0=linear, 1=circular.

 

Y Svector

The Y direction cosine of the S polarization vector.  Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.

Y Pvector

The Y direction cosine of the P polarization vector.  Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.

Ap (real)

The real part of the P polarization amplitude

Ap (imag)

The imaginary part of the P polarization amplitude

Ey (real)

The real part of the E-field Y-component.

Ey (imag)

The imaginary part of the E-field Y-component.

Angle(deg)

Angle (deg) of the ellipse major axis with respect to local reference axis.

 

Z Svector

The Z direction cosine of the S polarization vector.  Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.

Z Pvector

The Z direction cosine of the P polarization vector.  Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.

Ad (real)

The real part of the D polarization amplitude

Ad (imag)

The imaginary part of the D polarization amplitude

Ez (real)

The real part of the E-field Z-component.

Ez (imag)

The imaginary part of the E-field Z-component.

Hand

Handedness viewed in stationary location with time advancing and ray direction towards observer. Righthand=clockwise, Lefthand=counter-clockwise.

 

#Par Rays

The number of parabasal rays associated with the ray if it is coherent.

Par Scale

Parabasal ray scaling

Secondary Ray Transverse Vectors

H.x, H.y, H.z

The H vector, (H.x, H.y, H.z), is the secondary ray location relative to the parent ray. 

U.x, U.y, U.z

The U vector, (U.x, U.y, U.z), is secondary ray to the direction vector relative to the parent ray.

 

Axis 1

Gaussian beamlet semi-width (1/e2 HW) along given direction vector

Axis 2

Gaussian beamlet semi-width (1/e2 HW) along given direction vector

Secondary Ray Invariant Violations (waves)

Invariant values representing deviation from Gaussian wavefront

 

 

 

Navigation


This feature can be accessed in the following ways:

Menu > Tools > Reports > Ray Detail

Ctrl + Shift + R

 

 

Controls


Control

Inputs / Description

Defaults

Select the desired ray

Select the ray number to report on.

1

 

OK

Accept settings and close dialog.

 

Apply

Apply settings and keep dialog open.

 

Cancel

Discard settings and close dialog.

 

Help

Access the help topic.

 

 

 

 

 

 

 

 

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