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Entry Title
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Description
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Active
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Is this ray still active to be traced?
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Coherent
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Is this ray coherent?
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Polarized
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Is this ray polarized?
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Interact
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Has this ray interacted with this surface? An interaction in this case means that the ray has reflected from, refracted with, and/or scattered from the surface. If the ray has been absorbed either by the coating or due to the ray control settings, then the ray has not interacted with the surface.
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Class
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Indicated ray type in birefringent material (ordinary or extraordinary)
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Tot Int
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Total number of surface intersections made by this ray
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Path Len
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Current path length of the ray
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Type
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Indicates whether the ray is specular, scattered, or diffracted
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Node number and current entity location
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Par Ray#
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The parent ray number if this is a child ray
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X pos
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Parent ray X coordinate in Global coordinates
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X dir
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Parent ray X direction cosine relative to the Global coordinates
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X wav vec
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Ray X wave vector direction cosine relative to the Global coordinates
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ArraySurf
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ConsecInt
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The consecutive number of times the selected ray has intersected the ray’s current node, i.e. a ray bouncing around inside a sphere.
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Wavelen
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The wavelength of the ray in lens units, not wavelength units.
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Material#
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Ray immersion material index number
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Par Src#
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The node number of the parent source that defined this ray
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Y Pos
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Parent ray Y coordinate in Global coordinates
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Y dir
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Parent ray Y direction cosine relative to the Global coordinates
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Y wav vec
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Ray Y wave vector direction cosine relative to the Global coordinates
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Array I
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Array I index if source is arrayed
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Spec Depth
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This is the ancestry level due to specular splits of a ray. If this ray were the child ray, and not the parent ray, of a 4% reflection split at a glass air interface, then the spec depth would be 1. If this ray were the grandchild ray, child of a child ray, of a 4% reflection split at a glass air interface, then the spec depth would be 2.
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Power
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Current incoherent power of the ray
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Real Index
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Real part of ray immersion material refractive index at the wavelength of the ray
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SourceRay#
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Ray number at creation
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Z Pos
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Parent ray Z coordinate in Global coordinates
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Z dir
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Parent ray Z direction cosine relative to the Global coordinates
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Z wav vec
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Ray Z wave vector direction cosine relative to the Global coordinates
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Array J
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Array J index if source is arrayed
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Scat Depth
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This is the ancestry level due to the scatter of a ray. If this ray were the child ray, and not the parent ray, of scattering event, then the scat depth would be 1. If this ray were the grandchild ray, child of a child ray, of a second scattering event, then the scat depth would be 2.
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Init Pwr
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The initial power of the ray
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ImagIndex
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Imaginary part of ray immersion material refractive index at the wavelength of the ray
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X Svector
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The X direction cosine of the S polarization vector. Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.
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X Pvector
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The X direction cosine of the P polarization vector. Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.
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As (real)
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The real part of the S polarization amplitude
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As (imag)
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The imaginary part of the S polarization amplitude
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Ex (real)
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The real part of the E-field X-component.
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Ex (imag)
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The imaginary part of the E-field X-component.
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Ellip
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Ellipticity (ratio of min/max axes of polarization ellipse). 0=linear, 1=circular.
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Y Svector
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The Y direction cosine of the S polarization vector. Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.
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Y Pvector
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The Y direction cosine of the P polarization vector. Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.
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Ap (real)
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The real part of the P polarization amplitude
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Ap (imag)
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The imaginary part of the P polarization amplitude
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Ey (real)
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The real part of the E-field Y-component.
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Ey (imag)
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The imaginary part of the E-field Y-component.
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Angle(deg)
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Angle (deg) of the ellipse major axis with respect to local reference axis.
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Z Svector
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The Z direction cosine of the S polarization vector. Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.
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Z Pvector
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The Z direction cosine of the P polarization vector. Note that the cross product of the ray direction vector and the S polarization vector yields the P polarization vector.
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Ad (real)
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The real part of the D polarization amplitude
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Ad (imag)
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The imaginary part of the D polarization amplitude
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Ez (real)
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The real part of the E-field Z-component.
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Ez (imag)
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The imaginary part of the E-field Z-component.
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Hand
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Handedness viewed in stationary location with time advancing and ray direction towards observer. Righthand=clockwise, Lefthand=counter-clockwise.
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#Par Rays
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The number of parabasal rays associated with the ray if it is coherent.
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Par Scale
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Parabasal ray scaling
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Secondary Ray Transverse Vectors
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H.x, H.y, H.z
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The H vector, (H.x, H.y, H.z), is the secondary ray location relative to the parent ray.
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U.x, U.y, U.z
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The U vector, (U.x, U.y, U.z), is secondary ray to the direction vector relative to the parent ray.
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Axis 1
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Gaussian beamlet semi-width (1/e2 HW) along given direction vector
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Axis 2
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Gaussian beamlet semi-width (1/e2 HW) along given direction vector
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Secondary Ray Invariant Violations (waves)
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Invariant values representing deviation from Gaussian wavefront
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